Var i = shuffleArray(bingoArray(16,30)).slice(0,5) Var b = shuffleArray(bingoArray(1,15)).slice(0,5) Hi, you can generate random arrays with Javascript, Here’s an example:
How do textbook publishers do it? There must be a way. I can easily set up the template and create the problems. Below is a screenshot of the type of worksheet I am trying to create. So a page could focus on one set, or all of them from 0 to 12. It would also be helpful if I could select from multiple sets, so that the 0's tables could be one set, the 1's tables another, and so on. So again, it would be helpful if I could make a complete set of possible problems, perhaps saving them as images, create a template and place markers like in a mail merge, and then choose how many pages I want to create and in minutes be able to have 20 different worksheets. With the times tables from 0's through 12's, I think it creates a pool of 338 problems from which I want to draw 100 random problems to place on a page for my niece to practice how fast she can solve them. This summer, I am trying to make randomized math problem worksheets, like 3x5= or 5x3=, or 12x11=, etc. And it took up a lot of time, which teachers don't have a lot of to begin with. There were 16 children in the class and I had to manually copy and paste the pictures on the Bingo cards as randomly as possibly myself.
However, it can't randomize the data.Īdditionally, last time I made Bingo, it was for Kindergarten, and it was a Holiday Bingo with different holiday shapes instead of numbers, like a Christmas tree, a Menorah, a yam, etc. Mail merge solves a similar problem of creating multiple variations of one letter or address label or place card or what have you, based on a database of data and a template that you create using tags for placeholders to indicate where you want the data inserted. And if I'm remembering my math correctly, there are at least 1,860,480 different possible combinations of numbers for column B alone, using just those 20 numbers.
Even if I use a bingo card generator on the web to help with the randomization, which the free ones are usually not so great at anyway, I still have to manually copy the numbers and style them and do whatever else to make 100 different cards. If I am making 100 cards, I can make the card or use a template such as in your link, but I have to place the numbers manually, and choose them myself, which takes a lot of time. For instance, if the set of possible numbers for column B is the numbers 1 through 20, one card might have 5, 9, 11, 16, and 19, while another card might have 2, 9, 12, 13, and 17. Each card is different, randomized, or everyone would win at the same time. Okay, for Bingo, you have the numbers 0-100 that appear in specific columns.